Vampire Cards Collection: Flow Blockchain Exclusives
Greet the Vampires of Dark Country!
We’ve created a set of 50 unique vampire cards that were exclusively offered within the Land Sale packs for the FLOW users only. A new set of cards consists of:
- 50 new unique cards
- 50 000 hard caps for NFTs
Special Cards` Mechanics
Vampires introduce a new card mechanic — Bloodsteal: is an ability that causes damage dealt by a card to also restore that much Health to the controlling player’s hero. This includes both damages from attacks, abilities and effects from what has Bloodsteal.
With Vampires your hero can live much longer…
Vampires Cards, Story & Rarities Chart:
Slide this card to see the others:
The citizens of the Dark Country were becoming accustomed to their chaotic but predictable lives of battling, dying, and always being resurrected to battle again another day. The Ancestral Guard, the Resolute Rangers, the Cunning Crusaders, the Destructive Horde and the Cultists were all on the verge of reaching some twisted form of relative harmony in their shadowy existence, but everything was about to change. Nothing comes from nothing and darkness always begets darkness; perhaps no one understands these truths as well as the citizens of the Dark Country. Still, when power even more frightening from the depths of the forgotten ancient world revealed itself, they never saw it coming. People began disappearing suddenly after midnight and screams of terror upset the stillness of every night. It was not until the shadiest corners of the streets were stained with blood and their ghastly work was well underway that the Vampires made themselves known.
It was a hot and sticky moonless night of summer, and the bartender was polishing his glasses. It was nearly closing time, and the only patron who remained was the drunken fool in the corner, stammering and blathering mindlessly as if anyone was listening. The cacophony of grasshoppers and locusts outside was so loud that the bartender had to shout over it to get the attention of the drunkard. “Maynard! Get on now! Time fer closin’ up!” The drunk ignored the bartender. Suddenly the locusts and grasshoppers stopped all at once as if ordered to silence by the conductor of some nightmarish symphony. Maynard looked at the bartender with confusion, then both men were startled by the front door as it swung open with a deafening creak. Standing in the open doorway was a beautiful woman with flame-red hair.
She was impeccably dressed and her pale face wore a smirk of arrogance. The bartender stifled a shiver from his core as the woman slowly took in her surroundings. The street lamp directly outside should have been casting a long shadow of the woman directly onto the floor in front of him. He’d seen it a thousand times, but this time there was no shadow.
She strode into the room as gracefully as any woman he’d ever seen, more like gliding than walking. Approaching the bar, she turned her head slightly to look at Maynard the drunk, who was unable to stifle his own shiver. Instead, he reached for his poncho, wrapping it around his body like a child hiding beneath its covers in the throes of a bad dream. Finally, the woman reached the bar, where she leaned in close to the wide-eyed bartender. She looked at him like a hungry cat addressing its prey, then licked her scarlet lips and introduced herself as Carmilla. “One glass of red wine for me, darling,” she said in a voice deep and rich with secrets. The bartender completely forgot that it was closing time, and not long after that, Carmilla’s friends arrived.
Be on the lookout for mysterious new evils and strange creatures of darkness when you take to the battlefields: Succubi, Ghosts, Gargoyles, and other nightmare spawn. Help to fight off bloodthirsty Vampire and beasts from the depths of beyond. Or don`t — we can`t tell you what to do…
See the Cards Rarities & Details in the Google Sheet here.
|Anton the Impaler||Neutral||Creature||Deploy: Deal one damage to all enemy creatures. Add it to Your hero`s health||2||8||8||Epic||Vampire|
|Armor of Gorta||Neutral||Item||Fortify. Bloodsteal.
Wielder’s Bloodsteal also works when defending
|Band of Mirgoth||Neutral||Item||Whenever another Creature dies: gain +0/+3||–||–||2||Common||–|
|Blade of Graves||Neutral||Item||Add: +4/+0||–||–||2||Common||–|
Deploy: Wielder gains Bloodsteal until the end of this turn
|Blood Flask||Neutral||Spell||Heal target friendly Vampire fully||–||–||2||Common||–|
LW: Heal target Vampire fully
|Bloodmoon Stomp||Neutral||Spell||Target friendly Creature fights target enemy Creature||–||–||2||Rare||–|
|Bony Balladeer||Destructive Horde||Creature||Whenever you gain health, enemy Hero loses 2 health||3||3||4||Rare||Undead|
|Brawl||Neutral||Spell||Give all creatures +2/+2. End Your turn||–||–||2||Epic||–|
|Cold Embrace||Neutral||Spell||Give friendly creature LW: draw a random vampire||–||–||0||Common||–|
Wielders Bloodsteal damages enemy Hero instead of healing Yours
|Crippling Curse||Neutral||Spell||Deal 8 damage to target Creature, heal Your heroe’s health equal to the damage dealt||–||–||6||Epic||–|
Damage prevented by Guardian on this Creature is dealt to all enemies
|Deranger||Neutral||Creature||Friendly Ghosts have Bloodsteal||3||6||6||Mythical||Ghost|
Deploy: Set target Creature’s attack to 1
|Dusk Harlot||Cunning Crusaders||Creature||When you play Charon’s Obol; gain Bloodsteal until end of Your turn||1||4||2||Rare||–|
|Eternal Heir||Neutral||Creature||Whenever this Creature takes damage, if it is not destroyed: heal this Creature fully||1||5||4||Epic||Vampire|
|Gorgon Cowgirl||Neutral||Creature||Return target Creature, then increase its cost to play by 2||1||2||3||Rare||–|
|Hell’s Angel||Destructive Horde||Creature||Deploy: Deal 2 damage to enemy Hero, then your Hero gains that much health.||4||3||4||Epic||–|
|Jagblade||Neutral||Item||Whenever wielder kills a Creature: Summon a Vampiric Henchman||–||–||1||Common||–|
|Kyrinne Grim||Neutral||Creature||Guardian. LW: Deal 8 damage to random enemy creature||8||8||8||Legendary||Vampire|
|Lupo Razorclaw||Neutral||Creature||Onslought. Bloodsteal||4||7||7||Legendary||Vampire|
|Mindgrab||Neutral||Spell||Put a copy of a target creature to Your hand. Mute initial target||–||–||4||Legendary||–|
|Night Mistress Carmilla||Neutral||Creature||Double the health gained from Bloodsteal||2||5||5||Mythical||Vampire|
|Nightwing||Neutral||Creature||Deploy: Set target Creature’s health equal to the number of Vampires in play||2||2||3||Rare||Vampire|
|Rabid Wrangler||Neutral||Creature||Guardian. Bloodsteal.||3||6||6||Epic||Vampire|
|Reckoning Grim||Ancestral Guard||Creature||Whenever this Creature takes damage; deal 2 damage to random enemy||5||7||7||Rare||Ghost|
|Rock Sentinel||Neutral||Creature||Guardian. Fortify.||3||5||5||Common||–|
|Shadowstalker||Ancestral Guard||Creature||Whenever another friendly Ghost is killed; Draw a card||2||4||3||Rare||Ghost|
|Shona Wraith||Neutral||Creature||When this Creature kills another Creature; draw a card||3||3||4||Rare||Cultist|
|Slayer||Resolute Rangers||Creature||Has +2/+0 If any vampire is in play||3||4||3||Common||–|
|Slithering Pit||Neutral||Spell||Set creatures health to 1||–||–||2||Rare||–|
|Soul Dealer||Neutral||Creature||At the end of Your turn deal 3 damage to both heroes||4||6||5||Epic||–|
|Soul Warden||Neutral||Creature||LW: Give target Creature Bloodsteal||3||3||3||Common||Vampire|
|The Patient One||Neutral||Creature||Guardian. Bloodsteal. LW: Deal 4 damage to random enemy Creature||1||6||5||Common||Vampire|
|Trio Infernum||Neutral||Creature||Fortify. Bloodsteal.
Bloodsteal on this Creature also works when it deals damage as a defender
|Vampiric Henchman||Neutral||Creature||Stealth. Bloodsteal.||1||4||3||Rare||Vampire|
|Wasteaway||Neutral||Spell||Root (1) target creature, then deal 3 damage to it||–||–||2||Epic||–|
|Blastmaster||Cunning Crusaders||Creature||LW: Deal 1 damage to all creatures||2||2||2||Common||–|
|Blistering Witch||Neutral||Creature||This creature loses 1 health at the end of every players turn||5||10||5||Common||–|
|Departed Shaman||Neutral||Creature||LW: Give target Creature +2/+1||1||3||2||Common||Vampire|
|Essence Mender||Neutral||Creature||When this Creature deals damage after attacking: Create a Blood Flask||1||4||3||Common||Ghost|
|Light Wielder||Resolute Rangers||Creature||Deploy: If there is an enemy Vampire is in play, gain +0/+2||4||3||3||Common||–|
Note: All cards stats (Attack, Health, Cost) are not final and will be updated during the balance test.