Exodus Card Series

Exodus is a series of cards that were offered on the initial stage of Dark Country game development. Total supply of transferable Exodus cards is expected on the level of 11 000 cards, including 1000 cards that were distributed in our promotions.

Exodus cards unique mechanic – Inspire

Exodus card series will include its unique card mechanic — “inspire”. First card with this mechanic on the table will summon a totem. This totem will impact the abilities of the Natives. Any additional card with “inspire” will level-up the totem, which will lead to the stronger impact on the Natives.

Exodus cards in numbers

There are 100 unique Exodus cards in general with the following rarity distribution:

Distribution by race:

Distribution by card type:

Creature Item Spell
72 14 14

In addition, some creatures have a Creature type:

No type Beast Ghost Native Undead
22 18 11 13 8


Exodus cards details

Note: All cards stats (Attack, Health, Cost) are not final and will be updated during the balance test.

Destructive Horde:

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Race Type Rarity Creature type Name Text Attack Health Cost
Destructive Horde Spell Common Bat swarm Deal 3 damage to a creature, heal Your hero for 2 hp 2
Destructive Horde Creature Epic Undead Centaur Deploy: Summon centaur for every centaur that died this game 2 2 4
Destructive Horde Creature Rare Undead Charge zombie Deploy: destroy friendly creature, gain +2/+0 and onslaught 4 6 6
Destructive Horde Creature Legendary Ghost Ghost of P. G. T. Beauregard Has +1/+1 for each ghost You control. At the end of Your turn summon 1/1 ghost recruit. 4 8 7
Destructive Horde Creature Common Beast Grave digger Deploy: Summon two copies of this. Double one’s attack and the other’s health 1 1 4
Destructive Horde Creature Common Beast Grave digger 1/2 1 2 4
Destructive Horde Creature Common Beast Grave digger 2/1 2 1 4
Destructive Horde Creature Mythical Ghost Grim Chariot Frenzy. Deploy: destroy all friendly creatures, gain +1/+0 for each 4 1 5
Destructive Horde Spell Rare Reanimate Summon three 2/2 zombies. Deal 4 damage to Your hero 3
Destructive Horde Creature Rare Undead Skeleton-mage Deploy: Summon two 1/1 Ghost recruits 2 1 3
Destructive Horde Creature Epic Undead Wicked palladin All friendly undead creatures have +1/+1 9 9 9
Destructive Horde Creature Common Undead Zombie Deploy: Deal 1 damage to Your Hero 2 2 1

 

Ancestral guard:

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Race Type Rarity Creature type Name Text Attack Health Cost
Ancestral guard Creature Rare Flying head Has +3/+0 if there are no friendly creatures on board 4 5 5
Ancestral guard Spell Common Fortification Give friendly creature Fortify 0
Ancestral guard Creature Common Nalusa falaya At the end of Your turn if You played a spell, draw a card. 1 1 2
Ancestral guard Spell Epic Parasites Creature fights itself 4
Ancestral guard Creature Mythical Piasa When You cast a spell put a copy of it into Your hand and Your deck 3 7 7
Ancestral guard Creature Rare Qalupalik Deploy: Add random AG spell to Your hand 2 2 2
Ancestral guard Creature Legendary Storm bringer Spells have Onslaught 5 8 7
Ancestral guard Creature Epic Beast Storm hawk Gains +1/+0 each time You cast a spell 0 2 1
Ancestral guard Item Common Talisman Spell damage +1 1
Ancestral guard Spell Rare Tornado Deal 4 damage to all enemy creatures 7

 

Resolute Rangers:

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Race Type Rarity Creature type Name Text Attack Health Cost
Resolute rangers Creature Legendary Bartender At the end of Your turn put a random beverage into Your hand 4 3 3
Resolute rangers Spell Common Beer Put target creature back to Your hand 0
Resolute rangers Spell Common Bourbon Target creature gains +1/+0 0
Resolute rangers Creature Mythical Cannon Deploy: Deal 3 damage to 2 random enemy creatures 5 5 5
Resolute rangers Creature Rare Doctor Deploy: Restore 2 health to all friendly creatures. 4 5 6
Resolute rangers Item Rare Double Colts +1/+1 for every friendly creature with Fortify. 2
Resolute rangers Spell Common Empower +0/+7. Guardian. Fortify. 7
Resolute rangers Creature Epic Gatling team When friendly creature dies, deal two damage to random enemy 6 6 6
Resolute rangers Spell Common Glass of water Target creature gains +0/+1 0
Resolute rangers Creature Common Sharpshooter Deploy: If You’re holding an item, that costs 5 or more, summon copy of this creature 3 3 4
Resolute rangers Item Rare Shotgun +3/+0; Root creatures attacked by wielder 4
Resolute rangers Item Epic Sleeve gun +1/+1 Deploy: Deal 2 damage to random enemy. 3
Resolute rangers Creature Common Town Drunk Deploy: Put a random drink into Your hand 4 2 5

 

 

Cunning Crusaders:

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Race Type Rarity Creature type Name Text Attack Health Cost
Cunning Crusaders Item Common Assassins Cloak +0/+1 Stealth 2
Cunning Crusaders Creature Mythical Beast Beastman All other friendly creatures deal double damage 5 7 9
Cunning Crusaders Creature Common Bounty hunter Deploy: Gain +2/+0 for every CO, you played this game 1 5 6
Cunning Crusaders Creature Legendary Undead Coffin man Deploy: Return all Your cards, that died this turn to Your hand, set their cost to 1 6 6 9
Cunning Crusaders Creature Rare Crow queen Deploy: Give friendly creature +1/+0. If creature kills, gain stealth 3 4 4
Cunning Crusaders Item Common Cursed whip +4/+0 Deploy: Put 2 CO’s to Your hand 4
Cunning Crusaders Creature Rare Undead Darkrider When you play CO gain stealth 5 2 5
Cunning Crusaders Item Epic Dynamite +4/+2 Deploy: Destroy random enemy creature with Fortify 7
Cunning Crusaders Creature Epic Pandillera Deploy: Mute creature, copy it’s stats 1 1 5
Cunning Crusaders Creature Rare Scarecrow Mute every creature attacked by Scarecrow 1 6 4

Neutral:

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Race Type Rarity Creature type Name Text Attack Health Cost
Neutral Creature Epic Beast Alpha beast Last word: Transform random friendly beast to Alpha Beast and give it +1/+2 3 3 3
Neutral Creature Rare Beast Altamaha-ha Gain +2/+0 every time this creature gets damage 2 7 5
Neutral Item Common Ancestors necklace +2/+1; Deploy: Your Totem gains +1/+1 3
Neutral Creature Mythtical Native Ancient Lynx Deploy: All creatures in Your deck are changed to random Natives. 5 9 9
Neutral Creature Rare Native Archer Deploy: Deal 3 damage, if it kills Inspire 3 5 6
Neutral Creature Common Banshee Deploy: Destroy a wounded Creature 3 3 5
Neutral Item Rare Battle necklace +0/+4; Deploy: Your Totem gains +3/+0. 4
Neutral Spell Common Blessed roots Inspire, if you have 3 natives on table, Inspire again 3
Neutral Item Epic Blood dagger +2/+2. Wielder gains +1/+1 Every time it hits hero. 3
Neutral Spell Rare Blood lust Give All Creatures +1/+1 or -1/-1 randomly 2
Neutral Creature Common Beast Bobcat Spell Immune 2 1 1
Neutral Creature Common Native Brave 3 2 2
Neutral Creature Rare Beast Broodmother Deploy: add two Spiderlings to Your hand 5 5 6
Neutral Creature Rare Ghost Cementary Angel Deploy: Give a friendly creature Last Word: Give Cementary Angel +5 health 5 1 4
Neutral Creature Common Beast Coyote Deploy: Give friendly creature stealth 1 2 2
Neutral Creature Mythical Dark water mermaid All friendly creatures have +0/+1, when it takes damage turns into Raging Mermaid 1 8 6
Neutral Creature Common Beast Desert Snake Fatal strike 2 2 3
Neutral Spell Common Evoke Draw random Native from Your deck, Inspire 3
Neutral Creature Rare Ghost Forest Ghost Deploy: Summon 2 Wolves 5 5 8
Neutral Creature Common Furious Yeti Onslaught 8 8 8
Neutral Creature Common Ghost Ghost of Gettysburg Increase spell damage +1 2 2 2
Neutral Creature Legendary Ghost Grave Ghost Ghosts cost 1 less 5 5 5
Neutral Creature Common Native Haietlik 10 10 10
Neutral Creature Rare Ghost Hanged Lady Deploy: Attack creature multiple times until one of them dies 2 7 5
Neutral Spell Rare Headshot Destroy a creature with Last Word 1
Neutral Creature Epic Houndmaster Deploy: Give all friendly beasts +2/+2 5 5 7
Neutral Creature Rare Huay-Chivo Deploy: Give target creature guardian 3 2 3
Neutral Spell Rare Initiate Inspire. Add two Young bloods to Your deck. 2
Neutral Item Common Medicine shield Inspire. +0/+1 1
Neutral Creature Common Native Mothman Deploy: Give Your Totem +0/+2. 2 3 3
Neutral Creature Common Beast Mountain Lion Deploy: Gain +1/+0 attack for every card in Your hand and +0/+1 for every card in oponents hand 1 1 4
Neutral Creature Legendary Native Nagual All Natives in your hand cost 1 less 5 5 7
Neutral Creature Rare Native Navajo skinwalker Deploy: Destroy friendly creature to gain +2/+2 3 2 3
Neutral Creature Navajo skinwalker turned 4 4 3
Neutral Creature Common Native Navajo witch Deploy: Give target creature guardian. 3 3 4
Neutral Creature Rare Native Night shade When Night shade gains stealth, Inspire 6 2 5
Neutral Creature Rare Beast Owlbear Costs 1 less for every card in Your hand 6 6 10
Neutral Creature Common Beast Ozark Howler Increase spell damage +1 4 6 5
Neutral Item Rare Pipe tomahawk +2/+0. Deploy: Heal wielder for 2 hp 2
Neutral Spell Common Poison Dart Set creatures attack to 1 2
Neutral Creature Common Native Puk-Wudjie Deploy: Draw a card. If it’s Native, it costs 2 less. 5 5 6
Neutral Spell Epic Purge Destroy all Natives 5
Neutral Creature Mythical Raging mermaid All friendly creatures have +2/+1 4 8 6
Neutral Creature Common Ghost Repsac 2 3 2
Neutral Item Epic Sacred spear +3/+0; Each time wielder attacks Inspire 4
Neutral Creature Common Beast Sarcophagus Beast Deploy: Destroy Native and gain +2/+2 3 3 4
Neutral Creature Common Scorched treant Deploy: Destroy enemy Totem 4 6 5
Neutral Creature Rare Native Shadow warrior Gains Stealth, when other Native is deployed 4 1 4
Neutral Creature Common Undead Skeleton warrior 2 1 2
Neutral Creature Common Native Spectral warrior Deploy: Mute target creature 4 3 5
Neutral Creature Epic Ghost Spectre Deploy: Attack creature multiple times until one of them dies 3 9 7
Neutral Creature Rare Beast Spiderling Fatal strike 1 1 2
Neutral Spell Common The ritual Inspire 0
Neutral Creature Rare Beast Titan Boa Onslaught 7 7 9
Neutral Creature Common Ghost Vortex Deploy: Attack creature multiple times until one of them dies 1 5 3
Neutral Creature Common Beast Vulture Gain +2/+2 every time another beast dies 4 4 6
Neutral Item Common War shield Fortify. +0/+2 2
Neutral Creature Common War Totem Permanently rooted. Can’t attack. Can’t be muted; lvl 1: 0/3; lvl 2: gains +0/+2, When You deploy Native give it +1/+1; lvl 3: gains +0/+2, when You deploy Native give it +1/+1 and one of following keywords: Fortify/Guardian/Spell Immune/Stealth; lvl 4: gains +0/+2, when You deploy Native give it +2/+2 and one of following keywords: Fortify/Guardian/Spell Immune/Stealth; lvl 5: gains +0/+2, Call three random natives, set their cost to 0, when You deploy Native give it +2/+2 and one of following keywords: Fortify/Guardian/Spell Immune/Stealth. Every next level totem continues to gain +0/+2. 0
Neutral Creature Epic Wendigo Deploy: target enemy creature looses fortify 5 5 5
Neutral Creature Common Beast Wild dog Deals double damage to enemy hero 2 6 4
Neutral Creature Rare Beast Wolf Deploy: Triger friendly Creatures Deploy, target is chosen randomly 2 2 3
Neutral Creature Common Native Young blood 1 1 0
Neutral Creature Common Ghost Young recruit 1 1 0

 

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