Cultist Card Series

Cultist Cards!

The initial Cultist Card Packs Sale (Nov 9, 2020) included set of 120 cards: 100 Standard cards + 20 Cultists cards. Thus all these 120 cards had a unique border only in these packs. Find all the details here.

Cultists cards details

Average Cultist is a type of creature recognized for his swarming style. They are pretty weak separately but with every next cultist their synergy allows them to grow in strength significantly. So basically the more cultist You have, the stronger all the others become and that is what Your opponent wants to avoid, while playing against them.

They will be pretty low at mana cost so building a deck around them will give players early game advantage.

At this point most of our decks are relatively expansive manawise focusing on mid to late game, so this should give our players a nice alternative.

  • 9 Common cards
  • 5 Rare cards
  • 3 Epic cards
  • 2 Legendary cards
  • 1 Mythical card

Name Race Type Expansion Rarity Creature type Text Attack Health Cost
Apprentice Neutral Creature Dark Cultists Common Cultist Has +2/+0 on Your turn 0 1 0
Hateful mob Neutral Creature Dark Cultists Common Cultist Your other cultists have +1/+0 1 1 1
Cultist Adept Neutral Creature Dark Cultists Common Cultist 2 1 1
Vile recruiter Neutral Creature Dark Cultists Common Cultist Add two 1/1 cultists to Your hand 3 2 3
Combat cultist Neutral Creature Dark Cultists Common Cultist Frenzy 2 1 2
Mentor Neutral Creature Dark Cultists Common Cultist Deploy: Give all other friendly Cultists +1/+1 2 2 2
Fury rider Neutral Creature Dark Cultists Common Cultist Your cultists have +2/+0 2 3 3
Renegate Neutral Creature Dark Cultists Common Cultist LW: Summon Cultist Adept 3 2 3
Agonizing follower Neutral Creature Dark Cultists Common Cultist Fortify 2 1 1
Night priestess Neutral Creature Dark Cultists Rare Cultist Whenever You deploy another cultist, this gains +1/+1 2 2 3
The offering Neutral Spell Dark Cultists Rare Draw two cards 4
Liquidator Neutral Creature Dark Cultists Rare Cultist Fortify. Fatal strike 1 2 2
Fanatik Neutral Creature Dark Cultists Rare Cultist Frenzy. Deploy: Mute target creature 2 1 3
Dire witch Neutral Creature Dark Cultists Rare Cultist Whenever your hero takes damage, sommon a 2/1 Cultist Adept 3 4 3
Treasurer Neutral Creature Dark Cultists Epic Cultist Deploy: Give all other friendly Cultists +1/+1 4 4 5
Sacrificial dagger Neutral Item Dark Cultists Epic `+3/+0. Whenever wielder kills a creature, put random cultist to Your hand 3
Brainwash Neutral Spell Dark Cultists Epic Convert target enemy creature into 2/1 adept, put it in Your side of the table 6
Dark Priest Neutral Creature Dark Cultists Legendary Cultist At the end of Your turn, deal 1 damage to enemy hero and add them to this creature`s HP 4 4 4
Executioner Neutral Creature Dark Cultists Legendary Cultist Deploy: If every creature in Your deck is a Cultist, they cost 1 less 2 2 3
Ritual master Neutral Creature Dark Cultists Mythical Cultist Summon two random Cultists at the end of Your turn 6 6 7

Thank you for inspecting Dark Country Cultist Cards!