Keywords are used in-game mechanics of Dark Country. Keywords give different status effects to cards. Keywords can be changed, added, or removed from various cards.
See the full list of keywords* you may not have known before discovering Dark Country:
*The list can be changed and extended as the new cards appear.
Keyword |
Description |
Fortify | Enemies must attack and destroy creatures with Fortify before creatures without it. |
Stealth | Creatures with Stealth can’t be targeted by other creatures or target spells. |
Root | Rooted creatures skip their next attack |
Onslaught | After creature is attacked and killed, all extra damage dealt is inflicted to enemy hero. |
Spell immunity | Creature with spell immunity can’t be targeted by spells. Can still be damaged by AOE spells. |
Guardian | Guardian absorbs first attack on creature, after that it is destroyed. |
Mute | Muting a creature destroys it’s items, stat modifiers and keywords. |
Deploy | When cards with deploy are played bonus effect is triggered. |
Last Word | When creatures with Last Word die, bonus effect is triggered. |
Frenzy | Creatures with Frenzy can attack right after they are played. |
Inspire | When card with Inspire is played, totem is created on the table. If totem is already in play it upgrades by one level. |
Call | Summons a creature. |
Fatal Strike | Any creature damaged by Fatal Strike is destroyed. |
Bloodsteal | An ability that causes damage dealt by a card to also restore that much Health to the controlling player’s hero. This includes both damages from attacks, abilities and effects from what has Bloodsteal. |