Exodus Card Series
Exodus is a series of cards that were offered on the initial stage of Dark Country game development. Total supply of transferable Exodus cards is expected on the level of 11 000 cards, including 1000 cards that were distributed in our promotions.
Exodus cards unique mechanic – Inspire
Exodus card series will include its unique card mechanic — “inspire”. First card with this mechanic on the table will summon a totem. This totem will impact the abilities of the Natives. Any additional card with “inspire” will level-up the totem, which will lead to the stronger impact on the Natives.
Exodus cards in numbers
There are 100 unique Exodus cards in general with the following rarity distribution:
Distribution by race:
Distribution by card type:
Creature | Item | Spell |
72 | 14 | 14 |
In addition, some creatures have a Creature type:
No type | Beast | Ghost | Native | Undead |
22 | 18 | 11 | 13 | 8 |
Exodus cards details
Note: All cards stats (Attack, Health, Cost) are not final and will be updated during the balance test.
Destructive Horde:
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Race | Type | Rarity | Creature type | Name | Text | Attack | Health | Cost |
Destructive Horde | Spell | Common | – | Bat swarm | Deal 3 damage to a creature, heal Your hero for 2 hp | 2 | ||
Destructive Horde | Creature | Epic | Undead | Centaur | Deploy: Summon centaur for every centaur that died this game | 2 | 2 | 4 |
Destructive Horde | Creature | Rare | Undead | Charge zombie | Deploy: destroy friendly creature, gain +2/+0 and onslaught | 4 | 6 | 6 |
Destructive Horde | Creature | Legendary | Ghost | Ghost of P. G. T. Beauregard | Has +1/+1 for each ghost You control. At the end of Your turn summon 1/1 ghost recruit. | 4 | 8 | 7 |
Destructive Horde | Creature | Common | Beast | Grave digger | Deploy: Summon two copies of this. Double one’s attack and the other’s health | 1 | 1 | 4 |
Destructive Horde | Creature | Common | Beast | Grave digger 1/2 | 1 | 2 | 4 | |
Destructive Horde | Creature | Common | Beast | Grave digger 2/1 | 2 | 1 | 4 | |
Destructive Horde | Creature | Mythical | Ghost | Grim Chariot | Frenzy. Deploy: destroy all friendly creatures, gain +1/+0 for each | 4 | 1 | 5 |
Destructive Horde | Spell | Rare | – | Reanimate | Summon three 2/2 zombies. Deal 4 damage to Your hero | 3 | ||
Destructive Horde | Creature | Rare | Undead | Skeleton-mage | Deploy: Summon two 1/1 Ghost recruits | 2 | 1 | 3 |
Destructive Horde | Creature | Epic | Undead | Wicked palladin | All friendly undead creatures have +1/+1 | 9 | 9 | 9 |
Destructive Horde | Creature | Common | Undead | Zombie | Deploy: Deal 1 damage to Your Hero | 2 | 2 | 1 |
Ancestral guard:
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Race | Type | Rarity | Creature type | Name | Text | Attack | Health | Cost |
Ancestral guard | Creature | Rare | – | Flying head | Has +3/+0 if there are no friendly creatures on board | 4 | 5 | 5 |
Ancestral guard | Spell | Common | – | Fortification | Give friendly creature Fortify | 0 | ||
Ancestral guard | Creature | Common | – | Nalusa falaya | At the end of Your turn if You played a spell, draw a card. | 1 | 1 | 2 |
Ancestral guard | Spell | Epic | – | Parasites | Creature fights itself | 4 | ||
Ancestral guard | Creature | Mythical | – | Piasa | When You cast a spell put a copy of it into Your hand and Your deck | 3 | 7 | 7 |
Ancestral guard | Creature | Rare | – | Qalupalik | Deploy: Add random AG spell to Your hand | 2 | 2 | 2 |
Ancestral guard | Creature | Legendary | – | Storm bringer | Spells have Onslaught | 5 | 8 | 7 |
Ancestral guard | Creature | Epic | Beast | Storm hawk | Gains +1/+0 each time You cast a spell | 0 | 2 | 1 |
Ancestral guard | Item | Common | – | Talisman | Spell damage +1 | 1 | ||
Ancestral guard | Spell | Rare | – | Tornado | Deal 4 damage to all enemy creatures | 7 |
Resolute Rangers:
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Race | Type | Rarity | Creature type | Name | Text | Attack | Health | Cost |
Resolute rangers | Creature | Legendary | – | Bartender | At the end of Your turn put a random beverage into Your hand | 4 | 3 | 3 |
Resolute rangers | Spell | Common | – | Beer | Put target creature back to Your hand | 0 | ||
Resolute rangers | Spell | Common | – | Bourbon | Target creature gains +1/+0 | 0 | ||
Resolute rangers | Creature | Mythical | – | Cannon | Deploy: Deal 3 damage to 2 random enemy creatures | 5 | 5 | 5 |
Resolute rangers | Creature | Rare | – | Doctor | Deploy: Restore 2 health to all friendly creatures. | 4 | 5 | 6 |
Resolute rangers | Item | Rare | – | Double Colts | +1/+1 for every friendly creature with Fortify. | 2 | ||
Resolute rangers | Spell | Common | – | Empower | +0/+7. Guardian. Fortify. | 7 | ||
Resolute rangers | Creature | Epic | – | Gatling team | When friendly creature dies, deal two damage to random enemy | 6 | 6 | 6 |
Resolute rangers | Spell | Common | – | Glass of water | Target creature gains +0/+1 | 0 | ||
Resolute rangers | Creature | Common | – | Sharpshooter | Deploy: If You’re holding an item, that costs 5 or more, summon copy of this creature | 3 | 3 | 4 |
Resolute rangers | Item | Rare | – | Shotgun | +3/+0; Root creatures attacked by wielder | 4 | ||
Resolute rangers | Item | Epic | – | Sleeve gun | +1/+1 Deploy: Deal 2 damage to random enemy. | 3 | ||
Resolute rangers | Creature | Common | – | Town Drunk | Deploy: Put a random drink into Your hand | 4 | 2 | 5 |
Cunning Crusaders:
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Race | Type | Rarity | Creature type | Name | Text | Attack | Health | Cost |
Cunning Crusaders | Item | Common | – | Assassins Cloak | +0/+1 Stealth | 2 | ||
Cunning Crusaders | Creature | Mythical | Beast | Beastman | All other friendly creatures deal double damage | 5 | 7 | 9 |
Cunning Crusaders | Creature | Common | – | Bounty hunter | Deploy: Gain +2/+0 for every CO, you played this game | 1 | 5 | 6 |
Cunning Crusaders | Creature | Legendary | Undead | Coffin man | Deploy: Return all Your cards, that died this turn to Your hand, set their cost to 1 | 6 | 6 | 9 |
Cunning Crusaders | Creature | Rare | – | Crow queen | Deploy: Give friendly creature +1/+0. If creature kills, gain stealth | 3 | 4 | 4 |
Cunning Crusaders | Item | Common | – | Cursed whip | +4/+0 Deploy: Put 2 CO’s to Your hand | 4 | ||
Cunning Crusaders | Creature | Rare | Undead | Darkrider | When you play CO gain stealth | 5 | 2 | 5 |
Cunning Crusaders | Item | Epic | – | Dynamite | +4/+2 Deploy: Destroy random enemy creature with Fortify | 7 | ||
Cunning Crusaders | Creature | Epic | – | Pandillera | Deploy: Mute creature, copy it’s stats | 1 | 1 | 5 |
Cunning Crusaders | Creature | Rare | – | Scarecrow | Mute every creature attacked by Scarecrow | 1 | 6 | 4 |
Neutral:
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Race | Type | Rarity | Creature type | Name | Text | Attack | Health | Cost |
Neutral | Creature | Epic | Beast | Alpha beast | Last word: Transform random friendly beast to Alpha Beast and give it +1/+2 | 3 | 3 | 3 |
Neutral | Creature | Rare | Beast | Altamaha-ha | Gain +2/+0 every time this creature gets damage | 2 | 7 | 5 |
Neutral | Item | Common | – | Ancestors necklace | +2/+1; Deploy: Your Totem gains +1/+1 | 3 | ||
Neutral | Creature | Mythtical | Native | Ancient Lynx | Deploy: All creatures in Your deck are changed to random Natives. | 5 | 9 | 9 |
Neutral | Creature | Rare | Native | Archer | Deploy: Deal 3 damage, if it kills Inspire | 3 | 5 | 6 |
Neutral | Creature | Common | – | Banshee | Deploy: Destroy a wounded Creature | 3 | 3 | 5 |
Neutral | Item | Rare | – | Battle necklace | +0/+4; Deploy: Your Totem gains +3/+0. | 4 | ||
Neutral | Spell | Common | – | Blessed roots | Inspire, if you have 3 natives on table, Inspire again | 3 | ||
Neutral | Item | Epic | – | Blood dagger | +2/+2. Wielder gains +1/+1 Every time it hits hero. | 3 | ||
Neutral | Spell | Rare | – | Blood lust | Give All Creatures +1/+1 or -1/-1 randomly | 2 | ||
Neutral | Creature | Common | Beast | Bobcat | Spell Immune | 2 | 1 | 1 |
Neutral | Creature | Common | Native | Brave | – | 3 | 2 | 2 |
Neutral | Creature | Rare | Beast | Broodmother | Deploy: add two Spiderlings to Your hand | 5 | 5 | 6 |
Neutral | Creature | Rare | Ghost | Cementary Angel | Deploy: Give a friendly creature Last Word: Give Cementary Angel +5 health | 5 | 1 | 4 |
Neutral | Creature | Common | Beast | Coyote | Deploy: Give friendly creature stealth | 1 | 2 | 2 |
Neutral | Creature | Mythical | – | Dark water mermaid | All friendly creatures have +0/+1, when it takes damage turns into Raging Mermaid | 1 | 8 | 6 |
Neutral | Creature | Common | Beast | Desert Snake | Fatal strike | 2 | 2 | 3 |
Neutral | Spell | Common | – | Evoke | Draw random Native from Your deck, Inspire | 3 | ||
Neutral | Creature | Rare | Ghost | Forest Ghost | Deploy: Summon 2 Wolves | 5 | 5 | 8 |
Neutral | Creature | Common | – | Furious Yeti | Onslaught | 8 | 8 | 8 |
Neutral | Creature | Common | Ghost | Ghost of Gettysburg | Increase spell damage +1 | 2 | 2 | 2 |
Neutral | Creature | Legendary | Ghost | Grave Ghost | Ghosts cost 1 less | 5 | 5 | 5 |
Neutral | Creature | Common | Native | Haietlik | – | 10 | 10 | 10 |
Neutral | Creature | Rare | Ghost | Hanged Lady | Deploy: Attack creature multiple times until one of them dies | 2 | 7 | 5 |
Neutral | Spell | Rare | – | Headshot | Destroy a creature with Last Word | 1 | ||
Neutral | Creature | Epic | – | Houndmaster | Deploy: Give all friendly beasts +2/+2 | 5 | 5 | 7 |
Neutral | Creature | Rare | – | Huay-Chivo | Deploy: Give target creature guardian | 3 | 2 | 3 |
Neutral | Spell | Rare | – | Initiate | Inspire. Add two Young bloods to Your deck. | 2 | ||
Neutral | Item | Common | – | Medicine shield | Inspire. +0/+1 | 1 | ||
Neutral | Creature | Common | Native | Mothman | Deploy: Give Your Totem +0/+2. | 2 | 3 | 3 |
Neutral | Creature | Common | Beast | Mountain Lion | Deploy: Gain +1/+0 attack for every card in Your hand and +0/+1 for every card in oponents hand | 1 | 1 | 4 |
Neutral | Creature | Legendary | Native | Nagual | All Natives in your hand cost 1 less | 5 | 5 | 7 |
Neutral | Creature | Rare | Native | Navajo skinwalker | Deploy: Destroy friendly creature to gain +2/+2 | 3 | 2 | 3 |
Neutral | Creature | – | Navajo skinwalker turned | 4 | 4 | 3 | ||
Neutral | Creature | Common | Native | Navajo witch | Deploy: Give target creature guardian. | 3 | 3 | 4 |
Neutral | Creature | Rare | Native | Night shade | When Night shade gains stealth, Inspire | 6 | 2 | 5 |
Neutral | Creature | Rare | Beast | Owlbear | Costs 1 less for every card in Your hand | 6 | 6 | 10 |
Neutral | Creature | Common | Beast | Ozark Howler | Increase spell damage +1 | 4 | 6 | 5 |
Neutral | Item | Rare | – | Pipe tomahawk | +2/+0. Deploy: Heal wielder for 2 hp | 2 | ||
Neutral | Spell | Common | – | Poison Dart | Set creatures attack to 1 | 2 | ||
Neutral | Creature | Common | Native | Puk-Wudjie | Deploy: Draw a card. If it’s Native, it costs 2 less. | 5 | 5 | 6 |
Neutral | Spell | Epic | – | Purge | Destroy all Natives | 5 | ||
Neutral | Creature | Mythical | – | Raging mermaid | All friendly creatures have +2/+1 | 4 | 8 | 6 |
Neutral | Creature | Common | Ghost | Repsac | – | 2 | 3 | 2 |
Neutral | Item | Epic | – | Sacred spear | +3/+0; Each time wielder attacks Inspire | 4 | ||
Neutral | Creature | Common | Beast | Sarcophagus Beast | Deploy: Destroy Native and gain +2/+2 | 3 | 3 | 4 |
Neutral | Creature | Common | – | Scorched treant | Deploy: Destroy enemy Totem | 4 | 6 | 5 |
Neutral | Creature | Rare | Native | Shadow warrior | Gains Stealth, when other Native is deployed | 4 | 1 | 4 |
Neutral | Creature | Common | Undead | Skeleton warrior | – | 2 | 1 | 2 |
Neutral | Creature | Common | Native | Spectral warrior | Deploy: Mute target creature | 4 | 3 | 5 |
Neutral | Creature | Epic | Ghost | Spectre | Deploy: Attack creature multiple times until one of them dies | 3 | 9 | 7 |
Neutral | Creature | Rare | Beast | Spiderling | Fatal strike | 1 | 1 | 2 |
Neutral | Spell | Common | – | The ritual | Inspire | 0 | ||
Neutral | Creature | Rare | Beast | Titan Boa | Onslaught | 7 | 7 | 9 |
Neutral | Creature | Common | Ghost | Vortex | Deploy: Attack creature multiple times until one of them dies | 1 | 5 | 3 |
Neutral | Creature | Common | Beast | Vulture | Gain +2/+2 every time another beast dies | 4 | 4 | 6 |
Neutral | Item | Common | – | War shield | Fortify. +0/+2 | 2 | ||
Neutral | Creature | Common | – | War Totem | Permanently rooted. Can’t attack. Can’t be muted; lvl 1: 0/3; lvl 2: gains +0/+2, When You deploy Native give it +1/+1; lvl 3: gains +0/+2, when You deploy Native give it +1/+1 and one of following keywords: Fortify/Guardian/Spell Immune/Stealth; lvl 4: gains +0/+2, when You deploy Native give it +2/+2 and one of following keywords: Fortify/Guardian/Spell Immune/Stealth; lvl 5: gains +0/+2, Call three random natives, set their cost to 0, when You deploy Native give it +2/+2 and one of following keywords: Fortify/Guardian/Spell Immune/Stealth. Every next level totem continues to gain +0/+2. | – | – | 0 |
Neutral | Creature | Epic | – | Wendigo | Deploy: target enemy creature looses fortify | 5 | 5 | 5 |
Neutral | Creature | Common | Beast | Wild dog | Deals double damage to enemy hero | 2 | 6 | 4 |
Neutral | Creature | Rare | Beast | Wolf | Deploy: Triger friendly Creatures Deploy, target is chosen randomly | 2 | 2 | 3 |
Neutral | Creature | Common | Native | Young blood | – | 1 | 1 | 0 |
Neutral | Creature | Common | Ghost | Young recruit | – | 1 | 1 | 0 |