Card Anatomy

In general, Dark Country has 3 types of cards: Creature, Spell, Item

We will consider the card structure using the example of the Creature type, since this type is most filled with elements. Spell and Item cards are similar in structure, only they lack some elements, such as Attack and Health.

 

1. Creature type

This item can only be on the Creature card. A card belonging to one or another type makes it possible to use different game mechanics aimed at a specific type of Creature.

Once the Beta version is launched, the game will have 4 types of Creature:

  • Beast
  • Ghost
  • Native
  • Undead

Details on types read in the following materials

2. Individual mark

This is a mark indicating the restriction on the presence of more than one such card in the deck.Such marks will mainly have Mythical cards.

3. Card name

The name of the card.

4. Mana cost

This field indicates how much mana you need to summon this card.

5. Race

This indicates whether the card belongs to any race. When the Beta version is launched, the game will have 5 races:

  • Ancestral Guard
  • Resolute Rangers
  • Cunning Crusaders
  • Destructive Horde
  • Neutral

Read races details in the following materials.

6. Text box

For Spell, this indicates the effects that will happen when the card is played. For Creatures and Items it also tells you about any ongoing abilities the card has.

7. Attack

Creatures have Attack. This number indicates the amount of damage this creature will deal in combat.

8. Health

Creatures have health. This number indicates the amount of damage this creature can take before it is destroyed.

9. Card rarity

This symbol tells you the rarity of the card. Dark Country cards can be one of the five rarities: Common, Rare, Epic, Legendary and Mythical.

Thank you for inspecting Dark Country Cards Anatomy!