Card Anatomy
In general, Dark Country has 3 types of cards: Creature, Spell, Item
We will consider the card structure using the example of the Creature type, since this type is most filled with elements. Spell and Item cards are similar in structure, only they lack some elements, such as Attack and Health.
1. Creature type
This item can only be on the Creature card. A card belonging to one or another type makes it possible to use different game mechanics aimed at a specific type of Creature.
Once the Beta version is launched, the game will have 4 types of Creature:
- Beast
- Ghost
- Native
- Undead
Details on types read in the following materials
2. Individual mark
This is a mark indicating the restriction on the presence of more than one such card in the deck.Such marks will mainly have Mythical cards.
3. Card name
The name of the card.
4. Mana cost
This field indicates how much mana you need to summon this card.
5. Race
This indicates whether the card belongs to any race. When the Beta version is launched, the game will have 5 races:
- Ancestral Guard
- Resolute Rangers
- Cunning Crusaders
- Destructive Horde
- Neutral
Read races details in the following materials.
6. Text box
For Spell, this indicates the effects that will happen when the card is played. For Creatures and Items it also tells you about any ongoing abilities the card has.
7. Attack
Creatures have Attack. This number indicates the amount of damage this creature will deal in combat.
8. Health
Creatures have health. This number indicates the amount of damage this creature can take before it is destroyed.
9. Card rarity
This symbol tells you the rarity of the card. Dark Country cards can be one of the five rarities: Common, Rare, Epic, Legendary and Mythical.